Skip to main content

Speeding Up Python — Part 2: Optimization

The goal of this post and its predecessor is to provide some tools and tips for improving the performance of Python programs. In the previous post, we examined profiling tools — sophisticated stopwatches for timing programs as they execute. In this post, we will use these tools to demonstrate some general principles that make Python programs run faster.

Remember: If your program already runs fast enough, you do not need to worry about profiling and optimization. Faster is not always better, especially if you end up with code that is difficult to read, modify, or maintain.

Overview

We can summarize our principles for optimizing performance as follows:

  1. Debug first. Never attempt to optimize a program that does not work.
  2. Focus on bottlenecks. Find out what takes the most time, and work on that.
  3. Look for algorithmic improvements. A different theoretical approach might speed up your program by orders of magnitude.
  4. Use library functions. The routines in NumPy, SciPy, and PyPlot have already been optimized.
  5. Eliminate Python overhead. Iterating over an index takes more time than you think.

If fast code is important to you, you can start writing new code with these guidelines in mind and apply them to existing code to improve performance.

Debug first.

Your primary objective in programming is to produce a working program. Unless the program already does what it is supposed to do, there is no point in trying to speed it up. Profiling and optimization are not part of debugging. They come afterward.

Focus on bottlenecks.

The greatest gains in performance come from improving the most time-consuming portions of your program. The profiling tools described in Part 1 of this two-part post can help you identify bottlenecks — portions of a program that limit its overall performance. They can also help you identify faster alternatives. Once you have identified the bottlenecks in your program, apply the other principles of optimization to mitigate or eliminate them.

Look for algorithmic improvements.

The greatest gains in speed often come from using a different algorithm to solve your problem.

When comparing algorithms, one analyzes how the computation time scales with some measure of the size of the problem. Some number \(N\) usually characterizes the size of a problem — e.g., the number of elements in a vector or the number of items in a list. The time required for a program to run is expressed as a function of \(N\). If an algorithm scales as \(N^3\), it means that when \(N\) is large enough, doubling \(N\) will cause the algorithm to take roughly 8 times as long to run. If you can find an algorithm with better scaling, you can often improve the performance of your program by orders of magnitude.

As an example, consider the classic problem of sorting a jumbled list of numbers. You might consider using the following approach:

  1. Create an empty list to store the sorted numbers.
  2. Find the smallest item in the jumbled list.
  3. Remove the smallest item from the jumbled list and place it at the end of the sorted list.
  4. Repeat steps 2 and 3 until there are no more items in the jumbled list.

This method is called insertion sort. It works, and it is fast enough for sorting small lists. You can prove that sorting a jumbled list of \(N\) elements using an insertion sort will require on the order of \(N^2\) operations. That means that sorting a list with 1 million entries will take 1 million times longer than sorting a list of 1000 entries. That may take too long, no matter how much you optimize!

Delving into a computer science textbook, you might discover merge sort, a different algorithm that requires on the order of \(N \log N\) operations to sort a jumbled list of \(N\) elements. That means that sorting a list of 1 million entries will take roughly 6000 times longer than sorting a list of 1000 entries — not 1 million. For big lists, this algorithm is orders of magnitude faster, no matter what programming language you are using.

As another example, you might need to determine a vector \(\mathbf{x}\) in the linear algebra problem \(A \cdot \mathbf{x} = \mathbf{b}\). If \(A\) is an \(N \times N\) matrix, then inverting \(A\) and multiplying the inverse with \(\mathbf{b}\) takes on the order of \(N^3\) operations. You quickly reach the limits of what your computer can handle around \(N = 10,000\). However, if your matrix has some special structure, there may be an algorithm that takes advantage of that structure and solve the problem much faster. For example, if \(A\) is sparse (most of its elements are zero), you can reduce the scaling to \(N^2\) — or even \(N\) — instead of \(N^3\). That is a huge speedup if \(N = 10,000\)! These kinds of algorithmic improvements make an “impossible” calculation “trivial”.

Unfortunately, there is no algorithm for discovering better algorithms. It is an active branch of computer science. You need to understand your problem, delve into texts and journal articles, talk to people who do research in the field, and think really hard. The payoff is worth the effort.

Use library functions.

Once you have a working program and you have identified the bottlenecks, you are ready to start optimizing your code. If you are already using the best available algorithms, the simplest way to improve the performance of Python code in most scientific applications is to replace homemade Python functions with library functions.

It’s not that you are a bad coder! It’s just that someone else took the time to rewrite a time-consuming operation in C or FORTRAN, compile and optimize it, then provide you with a simple Python function to access it. You are simply taking advantage of work that someone else has already done.

Let’s use the profiling tool %timeit to look at a some examples of the speedup possible with library functions.

Building an array of random numbers

Suppose you need an array of random numbers for a simulation. Here is a perfectly acceptable function for generating the array:

import numpy as np

def Random(N):
    """
    Return an array of N random numbers in the range [0,1).
    """
    result = np.zeros(N)
    for i in range(N):
        result[i] = np.random.random()
    return result

This code works and it is easy to understand, but suppose my program does not run fast enough. I need to increase the size of the simulation by a factor of 10, but it already takes a while. After debugging and profiling, I see that the line of my program that calls Random(N) takes 99 percent the execution time. That is a bottleneck worth optimizing!

I can start by profiling this function:

$ %timeit Random(1000)
1000 loops, best of 3: 465 us per loop

When I look at the documentation for np.random.random, I discover it is capable of doing more than generate a single random number. Maybe I should just use it to generate the entire array …

$ %timeit np.random.random(1000)
10000 loops, best of 3: 28.9 us per loop

I can generate exactly the same array in just 6 percent of the time!

In this hypothetical example, my entire program will run almost 20 times faster. I can increase the size of my calculation by a factor of 10 and reduce the overall calculation time simply by replacing Random(N) by np.random.random(N).

Array operations

Let’s look at an even more dramatic example. In the previous post, I introduced a library to add, multiply, and take the square root of arrays. (The library, calculator.py is included at the bottom of this post.) Suppose, once again, I have identified the bottleneck in a working program, and it involves the functions in the calculator.py module.

NumPy has equivalent operations with the same names. (When you write x+y for two arrays, it is shorthand for np.add(x,y).) Let’s see how much we can speed the operations up by switching to the NumPy equivalents. First, import the modules and create two random two-dimensional arrays to act on:

import calculator as calc
import numpy as np
x = np.random.random((100,100))
y = np.random.random((100,100))

Now, time the operations in calculator.py and NumPy:

$ %timeit calc.add(x,y)
100 loops, best of 3: 9.76 ms per loop

$ %timeit np.add(x,y)
100000 loops, best of 3: 18.8 us per loop

Here we see an even more significant difference. The addition function written in pure Python takes 500 times longer to add the two arrays. Use %timeit to compare calc.multiply with np.multiply, and calc.sqrt with np.sqrt, and you will see similar results.

When to write your own functions

The implications of these examples are clear: NumPy array operations are much, much faster than the equivalent Python code. The same is true of special functions in the SciPy and PyPlot packages and many other Python libraries. To speed up your code, use functions from existing libraries when possible. This can save time in writing code, optimizing code, and running code.

So should you ever write your own functions?

I was once told, “Never write your own linear algebra routines. Somebody already wrote a faster one in the 1970s.” That may be generally true, but it is bad advice nonetheless. If you never write your own routine to invert a matrix, it is difficult to fully understand how these routines work and when they can fail, and you will certainly never discover a better algorithm.

If speed of execution is not important or if your goal is to understand how an algorithm works, you should write your own functions. If you need to speed up a working Python program, look to library functions.

Eliminate Python overhead.

Why are library functions are so much faster than their Python equivalents? The answer is a point we discussed in Chapter 2 of A Student’s Guide to Python for Physical Modeling: In Python, everything is an object. When you type “x = 1”, Python does not just store the value 1 in a memory cell. It creates an object endowed with many attributes and methods, one of which is the value 1. Type dir(1) to see all of the attributes and methods of an integer.

What’s more, Python has no way of knowing what type of objects are involved in a simple statement like z = x+y. First, it has to determine what kind of object x is and what kind of object y is (type-checking). Then it has to figure out how to interpret “+” for these two objects. If the operation makes sense, Python then has to create a new object to store the result of x+y. Finally, it has to assign this new object to the name z. This gives Python a lot of flexibility: x and y can be integers, floats, arrays, lists, strings, or just about anything else. This flexibility makes it easy to write programs, but it also adds to the total computation time.

To speed up programs, eliminate this overhead. In other words, make Python do as little as possible.

Using library functions from NumPy, SciPy, and PyPlot eliminates overhead, and this is the main reason they run so much faster. In the example above, np.add(x,y) is not doing anything fundamentally different than calc.add(x,y); it simply does addition and iteration in the background, without Python objects. Recall from the previous post that calc.add(x,y) spent almost 30 percent of its time iterating of the index j in the inner for loop.

Other ways to eliminate overhead are

  1. Use in-place operations. Operations like +=, -=, *=, and /= operate on an existing object instead of creating a new one.
  2. Use built-in methods. These methods are often optimized.
  3. Use list comprehensions and generators instead of for loops. Initializing a list and accessing its elements take time.
  4. Vectorize your code. (Section 2.5.1 of A Student’s Guide to Python for Physical Modeling)

Use %timeit to compare the performance of these functions. They use the principles above to eliminate some of the Python overhead in square_list0.

def square_list0(N):
    """
    Return a list of squares from 0 to N-1.
    """
    squares = []
    for n in range(N):
        squares = squares + [n**2]
    return squares


def square_list1(N):
    """
    Return a list of squares from 0 to N-1.
    """
    squares = []
    for n in range(N):
        # In-place operations: Replace "x = x + ..." with "x += ..."
        squares += [n**2]
    return squares
    

def square_list2(N):
    """
    Return a list of squares from 0 to N-1.
    """
    squares = []
    for n in range(N):
        # Built-in methods: Replace "x = x + ..." with "x.append(...)"
        squares.append(n**2)
    return squares
    

def square_list3(N):
    """
    Return a list of squares from 0 to N-1.
    """
    # Use list comprehension instead of for loop.
    return [n**2 for n in range(N)]
    

def square_array(N):
    """
    Return an array of squares from 0 to N-1.
    """
    # Vectorize the entire operation.
    from numpy import arange
    return arange(N)**2

In my tests, square_list3(1000) ran about 18 times faster than square_list0(1000), and square_array(N) was about 350 times faster than square_list0(1000). The last function virtually eliminates Python overhead by using NumPy arrays in vectorized code.

More Options

If performance is still not satisfactory after attempting the optimizations described here, you can try compiling your Python code. Compiling is beyond the scope of this post. You can find out more about Numba (which is included in the Anaconda distribution) or Cython by following these links. Numba allows you to compile pure Python code. Cython allows you to write fast C extensions for Python without learning C.

For users of the Anaconda distribution of Python, there is an optional add-on called Accelerate. This add-on will replace the standard NumPy, SciPy, and other scientific libraries with equivalent libraries that use Intel’s MKL routines for linear algebra. On many machines, this will improve performance without any effort on your part beyond installing the package. Accelerate also includes NumbaPro, a proprietary version of the Numba package. Accelerate is free to academic users.

Summary

To summarize, there are a few simple ways to speed up a Python program. Once you have a working program and you have identified its bottlenecks, you can look for library functions to replace the slowest functions in your program, you can rewrite your code to eliminate Python’s overhead, and you can search for faster algorithms to solve your problem. As you develop your programming skills, you will start to incorporate these principles automatically. Happily, this means less time profiling and optimizing!






Code Samples

The calculator.py Module

# -----------------------------------------------------------------------------
# calculator.py
# ----------------------------------------------------------------------------- 
"""
This module uses NumPy arrays for storage, but executes array math using Python
loops.
"""

import numpy as np

def add(x,y):
    """
    Add two arrays using a Python loop.
    x and y must be two-dimensional arrays of the same shape.
    """
    m,n = x.shape
    z = np.zeros((m,n))
    for i in range(m):
        for j in range(n):
            z[i,j] = x[i,j] + y[i,j]
    return z


def multiply(x,y):
    """
    Multiply two arrays using a Python loop.
    x and y must be two-dimensional arrays of the same shape.
    """
    m,n = x.shape
    z = np.zeros((m,n))
    for i in range(m):
        for j in range(n):
            z[i,j] = x[i,j] * y[i,j]
    return z


def sqrt(x):
    """
    Take the square root of the elements of an arrays using a Python loop.
    """
    from math import sqrt
    m,n = x.shape
    z = np.zeros((m,n))
    for i in range(m):
        for j in range(n):
            z[i,j] = sqrt(x[i,j])
    return z


def hypotenuse(x,y):
    """
    Return sqrt(x**2 + y**2) for two arrays, a and b.
    x and y must be two-dimensional arrays of the same shape.
    """
    xx = multiply(x,x)
    yy = multiply(y,y)
    zz = add(xx, yy)
    return sqrt(zz)

Comments

Popular posts from this blog

Paths in Python

How do you get your Python interpreter to find modules that are not located in your current working directory? The answer is … you tell it where to look. When you type something like from my_module import my_function Python searches a collection of directories (i.e., folders) on your computer. If the directory containing <my_module.py> is not in this collection, you will receive an ImportError . This can be frustrating if you know the file exists, and even more so if you know where it exists. In this post, we will take a brief look at how to add paths to the collection of directories searched by Python. Paths A path is essentially a set of directions to a file: /Users/username/modules/my_module.py [Mac OS X, Linux] C:\modules\my_module.py [Windows] It tells your operating system how to navigate from a fixed starting point — the “root directory” / in Unix-based systems, or C:\ in Windows — through a co...

Raising a Figure Window to the Foreground

This post describes a utility function that will raise a plot window to the foreground of your screen. The function will only work with the Qt graphics backend, so I will start with a brief overview of graphics backends. If you just want to use the function as a black box, you can do the following: Set the Graphics Backend to “Qt” in the Spyder preferences menu. Copy this function into your working directory. Graphics Backends You may have have written a script to produce precisely the data you need, but a lot of processing is required to transform these numbers into a figure. You need to create a plot window, draw a figure inside of it, and manage all of the attributes that control a figure’s appearance: title, axis labels, line widths, colors, tick marks, etc. All of this happens in the background when you type a command like plt.plot(x,y) . A graphics backend is the software that Python uses to physically draw a figure on your computer screen. If you ha...

Illuminating Surface Plots

Matplotlib provides functions for visualizing three-dimensional data sets. One useful tool is a surface plot. A surface plot is a two-dimensional projection of a three-dimensional object. Much like a sketch artist, Python uses techniques like perspective and shading to give the illusion of a three-dimensional object in space. In this post, I describe how you can control the lighting of a surface plot. Surface Plots First, let’s look at some of the options available with the default three-dimensional plotting tools. This script will create a surface plot of a Bessel function. Its ripples will emphasize the effects of lighting later. import numpy as np import matplotlib.pyplot as plt from mpl_toolkits.mplot3d import Axes3D # Import 3D plotting tools. from scipy.special import jn # Import Bessel function. # Define grid of points. points = np.linspace(-10, 10, 51) X, Y = np.meshgrid(points, points) R = np.sqrt(X**2 + Y**2) Z = jn(0,R) # Create 3D surfac...